Damage Inc will be releasing August 28 2012. It’s a World War 2 simulation and arcade flight fighter developed by Trickstar Games and published by MadCatz Inc. It retails for $49.99 or $99.99 for the collector’s edition that includes a Saitek Pacific AV8R FlightStick, exclusive DLC for multi-player and single-player modes as well as a F6F-8 model Hellcat to put on display or play with. First impressions of the games campaign were satisfactory with the exception of a challenging learning curve that may turn players who are new to the genre away. I was able to get my hands on the collector’s edition and quickly found that the flight stick was more of a novelty than an effective means to control the plane in simulation mode. The game does offer players a variety of views that include cockpit, the nose of the plane, and my favorite, outside the plane. You also have your choice of simulation controls and arcade controls. There are multiple planes to unlock and additional upgrades that can be added to them by progressing through the campaign. As players advance through missions they are introduced to additional planes that are needed to complete specific missions. You’ll need to master 4 types of planes in order to complete the campaign which include fighters, dive bombers, torpedo bombers, and seaplanes. The game does offer a multi-player with 5 game modes as well as an online co-op mode where up to four players can take on missions in the same squad. The initial fun factor of shooting down an enemy plane or launching a torpedo to hit a moving enemy aircraft carrier or dive bombing a fleet of planes that have yet to take off dwindles pretty rapidly and I found the game to be repetitive and lacking when it comes to the aspect of replay value.
The story and characters are shallow and I didn’t make a connection to either one however the time period portrayed and the cut scene animation were both done well. Many of you maybe wondering, “Is this game worthy of my purchase?” If you’re a huge fan of simulated or arcade flight fighters it maybe but something else I found interesting was the fact that throughout the campaign Japanese enemies are referred to as “Japs” and for me that was unnecessary. Overall I’m giving the game a score of 5 out of 10 due to the repetitiveness of the gameplay, lack of replay value, and what some would consider a racially derogatory term that I feel isn’t necessary. The game does deliver some unique elements though and is definitely worth trying out as long as you’re not offended by the word “Jap”.