Ghost Recon: Future Soldier was shown at E3 in 2010, now in May 2012 they have finally released the game that Ghost Recon fans have been patiently waiting for. With its recent release, does the game give the fans what they want?
The main concern seems to be if Ghost Recon would stay true to its roots, and I’m here to report that not only does Red Storm Entertainment stayed true to the roots while improving on them.
If you plan on playing Future Soldier as you would Call of Duty or Battlefield, you won’t last long. The way the maps are, if you stay out in an open area for too long you won’t last. This game will force you to think strategically, to plan ahead and use cover at all times. This also is a key element of the single player, you have to plan out how you will take down each target one by one or to even engage to the patrol man or sneak by them.
Single Player Gameplay:
The play style that let’s you choose to either take enemies down or use stealth to reach objects gives gamers a sense of actually making a decision rather than going through the motions that are forced upon you. The story is fluid and everything seems to be explained, never do you find your self in the situation that something random blows up with no explanation. The missions last on average about 25 min each, with total time being around 10 hours. At the end of each mission you will get a ‘score’ and also each mission has a challenge for you that can give you incentive to replay them for achievements and perfect scores per mission.
Ghost Recon is packed with cool gadgets that make you feel like a future ‘Chuck Norris’ when used correctly, but aren’t so overwhelmingly powerful as to make you invincible. from the camouflage that enables Ghosts to blend with their background and sneak past without detection, providing they move with caution, while the Warhound is a robotic beast that acts as both a mobile artillery platform and moving cover. There are also sensor grenades that pick out nearby enemies, aim-assisted sniper rifles, airstrikes and more. All these cool gadgets give you entertainment during single and mulitplayer but the key is none of them are over powering that it gets frustrating or seems too easy.
Instead it all gels together perfectly and makes sense, which should be applauded considering the game’s near-future setting and the advanced gear at your disposal. Adaptive camouflage enables Ghosts to blend with their background and sneak past without detection, providing they move with caution, while the Warhound is a robotic beast that acts as both a mobile artillery platform and moving cover. There are also sensor grenades that pick out nearby enemies, aim-assisted sniper rifles, airstrikes… Ghost Recon is packed with cool gadgets that make you feel like a total bad-ass when used correctly, but aren’t so overwhelmingly powerful as to make you invincible.
At times Ghost Recon: Future Solider looks amazing. It’s obvious a lot of time has been spent on details on the gadgets and effects. Which is a shame Future Soldier falls short in other areas; faces look waxy and the dialogue unconvincing, so the few scenes designed provoke no emotional connection or want to finish the story. Sometimes the game looks it wasn’t fully finished. Some backgrounds lack detail, and clunky textures. Overall it feels like it lacks the polish of many of today’s big games. Game play is well thought out, the cover system works good and the control layout isn’t confusing or frustrating.
Cool thing about co-op is that it gives you different angles of the story, in four-player co-op , because the group is split – two in the chopper and two on the ground. The guys in the sky must provide support, laying down fire while foot-soldiers help out by throwing sensor grenades to highlight incoming threats.Co-op as a whole is a welcomed addition to the Future Soldier package. The entire campaign is playable with four people and some missions feel very different when playing with friends than they do alone.
Multiplayer has four games mode on offer. Decoy proves the most entertaining, which tasks two teams with taking three objectives. The twist is, only one of the three is the real target; the other are two decoys, and neither team knows which is which. Every class has its specialty which encourages players to work as a team, and while the same can be said for most multiplayer shooters, in this case it definitely feels like an extension of the campaign than a last-minute add-on.
Then there’s Guerrilla mode, which is Future Soldier’s take on Horde mode. It’s for up to four players, either online or split-screen, and once again it borrows elements from the campaign game, tagged kills, getting the upper hand by remaining undetected and so on.
Gunsmith is a cool way to make your gun your own, with the different types of combinations, colors and load outs, this is a welcomed addition as well. Along with the 360 version the Kinect integration is a cool way to do some upgrades on your weapon. Even using it gives you that unique experience but it’s not up to the potential that most would expect. It’s a cool feature but shouldn’t affect which version you choose.
Ghost Recon: Future Solider is a good game over all. Lacking some graphic touches, this is still an enjoyable game. The dialog wont be remembered, but the experiences with the gadgets will. And if your big on multiplayer this has some replay value and entertainment on trying out different loadouts and equipment on each class and gun.