For those that might missed the original Prototype, you won’t have an issue jumping into this sequel. About 14 months after the events of the first game, New York City is once again in the grips of a viral outbreak. Heller blames Mercer for the death of his family, and through a 14 or so-hour game, it’s your job to rain vengeance.
Prototype 2 gives you the chance to upgrade Heller, not only can you leap tall buildings in a single bound, and ingest people so he can steal their memories and shape shift into their forms. You can leap into the air, target a foe and swoop in for a claw attack that beheads the bad guy. Sneaking around a base disguised as a solider and absorbing unaware enemies is cool. With each mission, you feel Heller getting stronger and stronger. B
On top of that, developer Radical Entertainment nails what work works in open world games with collectables. New York City is broken into three zones, and each section has a slew of side tasks to knock out. There are infected lairs to clear, teams to kill and blackboxes to find. Although you’ll need to find these locales, the general areas are marked on your map. This is awesome and led to me spending an hour knocking out side missions as soon as I stepped foot on each island.
I enjoyed leveling up Heller and completing side quests. Playing as Heller makes you feel like a badass that causes destruction in NYZ. Prototype 2 is fun, but you lose the emotional connection with him due to his angry persona. The cut scenes and stories are well done. The guys at Radical Entertainment have come up with events and DLC’s, that give you that extra content for replay value and their presence in post release with community events and community involvement is welcomed.